2/21/2024 0 Comments Guitar hero live wii u romSo THAT is when I decided to go to clone hero and paying an extra $30 for an authentic Raphnet adapter and I downloaded EVERY SINGLE GH song from ALL GH GAMES, and not just that, pretty much NO LAG, and if there’s a song delay, both the song audio and note visuals calibration can be adjusted. So then I bought a whole ass WII and wiitars cause the Wiitars are the most afforable (and apparently the least latency for pc/clone hero) and I ended up buying ALL possible guitar hero games for WII, and then I figured out that bro, EVEN MY WII HAS FUCKING LATENCY, so only GH3, GH:Aerosmith has little to almost no lag, Band hero, GH5, etc, have so much lag when playing some songs on expert it’s impossible to get a no-miss score. If should be easy enough to at least determine what is what and modify it.I’ve considered that, but honestly I tried downloading the games through emulators on PC and it was just unplayable. The 05 is a conditional write- basically and initialisation and make sure the game does not reset itself type of thing.Ġ2 type codes are executed after it, figure out what does what- assuming 2 codes per button in the case of actual buttons, directional pad is different. That would appear to be version 3 on the list, a quick scan says it sticks for a few other versions as well. X=green |y=red | b=yellow| a= blue OR the pad up=green| left=red| down=yellow |right= blue. :::X = Green, Y = Red, B = Yellow, A = Blue :::Y = Green, B = Red, A = Yellow, X = Blue :::Up is Green, Right is Red, B is Yellow, A is Blue ::Enable Trainer Toolkit and Disable "No Grip" Checks ::Removing Guitar grip no longer causes error :::Enable all codes and only one of the Enable Controller codes to play the game without the use of a grip Repeat for as many buttons as you need to see remapped. Short version- the existing hack points buttons to where the GBA expansion thing normally sits (or points the rom at the buttons instead, either way it will be obvious once you open the ARM binaries up and compare against a stock rom)- as the buttons use a simple protocol you might have to change what used to read bit 2 to instead read bit 1 or whatever you deem necessary (examples of all the relevant bits will be in the modified code). Again you change the destination of the button press codes and you change what button on the GBA port the game thinks has been pressed. The cheat probably does exactly the same thing- feeds the buttons to the where the rom wants to be. If you are going to assemble code by hand then you can stick with a hex editor, otherwise see the DS hooking tutorial on the cracker's crap site above. As it essentially uses the same 16 bits of memory with a different bit for each key all you would have to do is say change the A button code to instead read the B buttonįrom here it is simple enough to map buttons to other things.Īs for tools to do it assuming you are not using cheats in which case a plain text editor or more likely a cheat editor like r4cce you are going to need something to pull the rom apart (ndstool should work- DSlazy and DSbuff are frontends if you dislike command lines). This means taking regular button signals and using them to overwrite the GBA port stuff or redirecting the GBA port reads to where you stash the buttons. Your job (or indeed those that did it initially) to allow regular buttons to work in place of the expansion pack. It likely follows a similar protocol to the regular DS buttons (copied to another section). The GBA port device likely sits on one of the more general purpose buses available to users of the GBA port. When a DS button is pressed it changes part of the memory but in practice these values are copied every so often to another place in the memory and that is what the game uses. If you must use a patch then either consider something like DSATM or hack the existing hack to do what you need- no sense redoing a control hack when it is already there.Īnyhow the ARM9.bin is the binary file- it is a mixture of many things including but not limited to the actual code the processor runs (in ARM and THUMB modes) which is probably what you want to edit here- this being said it might be the ARM7.bin if other control hacks are anything to go by ("StarFox Command Control Hacking Tutorial" in the documentation section). There was a cheat option if memory serves- that would be better to edit as what goes would be more transparent to you. I am not that familiar with the guitar hero DS versions (I do not really even care for the console versions let alone the DS stuff) but I will see if I can get you started.
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